Gamification as a Method of Increasing the Motivation of Higher Education Students in Teaching a Foreign Language

Authors

  • Babajanova Charos Erkinovna Teacher of School №207, Mirzo Ulugbek district, Tashkent, Uzbekistan

Keywords:

gamification, higher education, motivation, foreign language teaching, language learning, engagement, intrinsic motivation, Game-design elements, points, personalization, feedback, Progress tracking, English as a foreign language (EFL), vocabulary acquisition.

Abstract

The article explores the role of gamification in enhancing motivation among higher education students in the context of foreign language teaching. It addresses the importance of motivation in learning and introduces gamification as a strategy to increase student engagement and participation in language learning.

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Published

2024-02-11

How to Cite

Babajanova Charos Erkinovna. (2024). Gamification as a Method of Increasing the Motivation of Higher Education Students in Teaching a Foreign Language. International Journal of Formal Education, 3(2), 77–80. Retrieved from http://journals.academiczone.net/index.php/ijfe/article/view/2080