Gamification as a Method of Increasing the Motivation of Higher Education Students in Teaching a Foreign Language
Keywords:
gamification, higher education, motivation, foreign language teaching, language learning, engagement, intrinsic motivation, Game-design elements, points, personalization, feedback, Progress tracking, English as a foreign language (EFL), vocabulary acquisition.Abstract
The article explores the role of gamification in enhancing motivation among higher education students in the context of foreign language teaching. It addresses the importance of motivation in learning and introduces gamification as a strategy to increase student engagement and participation in language learning.












