Gamification and Students’ Motivation: Using Kahoot in the English Classroom

Authors

  • Usmonova Gulkhumor Qoldashboy kizi Namangan state university, basic doctoral student

Keywords:

Gamification, Kahoot, motivation, English language learning, engagemen

Abstract

Gamification has emerged as a powerful strategy in education, enhancing student motivation and engagement through game-based elements. This study examines the impact of Kahoot, a widely used gamified learning tool, on student motivation in English language classrooms. The research explores how Kahoot influences learners’ intrinsic and extrinsic motivation, engagement levels, and academic performance. Findings indicate that Kahoot fosters a more interactive learning environment, increasing student participation and enthusiasm. The study concludes that gamification, when integrated effectively, can significantly enhance language learning experiences.

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Published

2025-04-14

How to Cite

Qoldashboy kizi, U. G. . (2025). Gamification and Students’ Motivation: Using Kahoot in the English Classroom. International Journal of Formal Education, 4(4), 148–150. Retrieved from http://journals.academiczone.net/index.php/ijfe/article/view/4870