Gamification and Students’ Motivation: Using Kahoot in the English Classroom
Keywords:
Gamification, Kahoot, motivation, English language learning, engagemenAbstract
Gamification has emerged as a powerful strategy in education, enhancing student motivation and engagement through game-based elements. This study examines the impact of Kahoot, a widely used gamified learning tool, on student motivation in English language classrooms. The research explores how Kahoot influences learners’ intrinsic and extrinsic motivation, engagement levels, and academic performance. Findings indicate that Kahoot fosters a more interactive learning environment, increasing student participation and enthusiasm. The study concludes that gamification, when integrated effectively, can significantly enhance language learning experiences.












