The Function of Using Games to Teach Language in Secondary Education
Keywords:
Games, secondary education, second language, scientists, teaching methods, techniques.Abstract
This paper examines various game-based learning approaches, including digital and non-digital games, and their effectiveness in promoting language skills such as vocabulary acquisition, grammar comprehension, and conversational proficiency. This article explores the integration of gaming into secondary education as a means of enhancing language learning. In recent years, there has been a growing interest in leveraging the interactive and immersive nature of games to foster language acquisition among students. Additionally, the article discusses the benefits and challenges associated with implementing game-based language learning in secondary education settings, considering factors such as student engagement, teacher training, and curriculum alignment.












